Tag Archives: interactive

Nucco Brain wins Gold at Indigo Awards with Innovate UK 360!

We are proud to announce that our project Future Predictions 360, an immersive 360 video experience projected inside a dome at Innovate UK’s 2017 trade show, has won gold at the Indigo Design Awards in the mix media / moving image category.

The Indigo Awards celebrate innovative projects in graphic, digital, game, and mobile design from across the world.

Innovate UK Predictions – Day in a Life 360 Video from Nucco Brain on Vimeo.

Congratulations to our team members who have worked on it for many months:

Stefano Marrone (Producer)

Natasha Wheatley (Account Manager)

Stefano Perelli (Art Direction)

Nicholas Edmonson (Motion Graphics)

Robert Scott (3D Scenes)

Clément Sachetti (Motion Graphics)

Could VR Save Your Corporate Comms?

Corporate communication has had a certain reputation for being dry and unengaging in the past. But new technologies like VR are now increasingly becoming part of the modern business world, and companies are catching onto the benefits of integrating them into their corporate comms strategy.

VR, AR and 360 videos are just some of the ways businesses are connecting with their audiences. And not just for external communication, but for business training purposes and internal campaigns too. The innovative use of tech like this gives companies a new way of creating immersive training experiences and unforgettable comms pieces. All powerful stuff when you want to drive engagement.

How can VR fit into your comms strategy?

Strategic content creators are now opening the doors to fresh possibilities in VR and 360 videos. Providing brands with a platform to visualise the future of their industry, or engaging with a holographic executive delivering a comms message are just some of the opportunities it offers. VR is also incredibly freeing as it enables companies to put people in impossible situations in a controlled way.

For example, with one of our recent project, EDF Nuclear Symphony, we helped public audiences and stakeholders to understand how a nuclear reactor works through a VR experience.

Screenshot from EDF Nuclear Symphony

Adapting this to your particular business and needs is key to making it work. Essentially, the user can walk through a digitally rendered environment, allowing them to react to a situation as it unfolds. For training in areas like first aid, operating machinery and policing, VR can be an invaluable tool. By creating the right kind of experience for the user, companies are in stronger position than ever to engage with immersive, educational interactive experiences.  

Is VR a cost-effective training tool?

When it comes to investing in new tech, it’s important to know how it will benefit the business as a whole. Another core use of VR for corporate comms is to let people travel without moving, which presents exciting cost effective training and learning opportunities. As opposed to hiring a trainer or arranging a specific location for the training to take place, users can hop online and start learning.

For example, Unit 9’s project Lifesaver VR aimed to teach CPR skills to the general public through a VR app easily downloadable from any phone. The results? In tests with a selection of schoolchildren, teenagers’ confidence in performing CPR increased from 38% to 85%. And all those tested said they were more likely or MUCH more likely to perform CPR in a real emergency.

Students testing Lifesaver VR

This makes it an accessible tool to be sure, but the ways of engaging with tech like this doesn’t end there. Now, you can find VR and 360 capabilities everywhere, including platforms like YouTube, Facebook and Vimeo, making reaching your intended audience easier than ever.

Are VR’s possibilities limitless?

The short answer is, not yet. Understanding the power, uses and limitations of VR will stand you in good stead if you’re keen to integrate the tech into your corporate comms. Don’t forget, VR is a great hook, but it’s an individual experience and users will need to plug in with a headset. So, you can see how reaching a big audience could be problematic.

Using VR in tandem with other digital content such as video and infographics are the best way to encourage interaction. You can also broadcast 360 videos of real life action to larger groups to give them a similar experience. This will give you the thrust to engage with a mass audience, while creating an invaluable additional touchpoint for VR users. 

We used this approach when working on Innovate UK’s Predictions: Day in a Life 360 video for the organisation’s trade show by creating an immersive experience inside a dome. This experience allows Innovate UK to engage with its industry partners and the general public on the subject of technological innovation.

Predictions: Day in a Life 360 – Inside the dome

Using VR and 360 videos as a smart element of your communications toolkit, is certainly the way forward.