We were tasked with creating an interactive CPR teaching experience, using technology to simulate a real crisis.
Resuscitation Council UK | App and VR Experience
With an estimated 60,000 people each year in the UK having an out-of-hospital
cardiac arrest, and less than 10% surviving, CPR is vital. By starting CPR,
a bystander could double someone’s chances of survival. As such, The
Resuscitation Council Was determined to increase people’s knowledge and
confidence in performing CPR.
We were tasked with creating an interactive CPR teaching experience, using
technology to simulate a real crisis. With technology’s increasing presence in
our lives, the Resuscitation Council UK decided to develop a revolutionary new
way of teaching CPR. The ask was to put people in realistic situations where they
feel the stress of having to save someone’s life, thus demonstrating the life-or-death
importance of their decisions and building individuals’ confidence, while harnessing
the power of digital and interactive learning.
We designed the Lifesaver tool as an app and VR experience, fusing interactivity
and live-action film to teach CPR on a computer, smartphone or tablet. Lifesaver
requires users to react to intense simulations within a given time in order to save
a life. Using the accelerometer in an individual’s device, the tool provides feedback
on how well the user is performing CPR, changing the film shown depending on the
performance. Their effectiveness, consistency and ability are evaluated at the end.
In tests with a selection of schoolchildren, teenagers’ confidence in performing CPR
increased from 38% to 85% thereby displaying the power of VR for Learning.
All those tested said they were more likely or much more likely to perform CPR in a
real emergency. With its accessibility for all ages, Lifesaver VR has the power to make
a real difference within local communities and save lives.